Why is Scolipede Illegal? Unraveling the Complexities of a Controversial Pokémon

Why is Scolipede Illegal? Unraveling the Complexities of a Controversial Pokémon

The moment I first encountered a Scolipede in the competitive Pokémon battling scene, I was struck by its sheer power and adaptability. However, this fascination quickly turned into a source of bewilderment when I realized just how restricted its usage was in many official formats. It’s a question that many aspiring trainers ponder, and one that deserves a thorough exploration: Why is Scolipede illegal in so many contexts? It’s not as simple as a single rule; rather, it’s a confluence of factors stemming from its design, its statistical prowess, and the delicate balance of the competitive metagame. This isn't just about one Pokémon; it’s about understanding the intricate ecosystem of Pokémon battling and the decisions that shape it.

As a long-time Pokémon enthusiast who has dabbled in everything from casual playthroughs to the more intense world of VGC (Video Game Championships) and online battling simulators, I’ve seen firsthand how certain Pokémon can dominate and warp the meta. Scolipede, with its unique typing, excellent speed, and access to powerful abilities and moves, is a prime example of a Pokémon that, while incredibly potent, can often be deemed "illegal" or heavily restricted in specific competitive environments. This often leaves players scratching their heads, wondering what makes this particular creature so problematic for game developers and tournament organizers.

My own journey into competitive Pokémon battling involved a steep learning curve. I remember vividly spending hours strategizing, building teams, and then getting utterly dismantled by a Pokémon I hadn't anticipated being so dominant. Scolipede was one of those. Its speed, coupled with its offensive capabilities, meant it could often outspeed and take down threats before they even had a chance to react. This aggressive playstyle, while exciting, can also be incredibly disruptive to the intended balance of a battle.

The core of the "why is Scolipede illegal" debate lies in its multifaceted strengths. It's not just one attribute; it’s the synergy of its attributes that makes it such a potent force. Let's break down what makes Scolipede such a compelling, yet often restricted, Pokémon. Understanding these elements is key to appreciating why certain bans and restrictions are put in place, ensuring a more diverse and engaging competitive landscape for everyone.

Scolipede's Inherent Strengths: A Statistical Breakdown

To truly understand why Scolipede often finds itself on the restricted list, we need to delve into its raw statistics and inherent capabilities. It’s not enough to say it’s "strong"; we need to examine *how* it's strong and why those strengths can be problematic in a competitive setting. Game Freak, the developers behind Pokémon, meticulously balance these creatures, and Scolipede’s design presents a unique challenge.

Let's start with its base stats:

  • HP: 60
  • Attack: 95
  • Defense: 85
  • Special Attack: 55
  • Special Defense: 65
  • Speed: 112

These numbers might not seem astronomical at first glance, but it’s the combination and distribution that makes Scolipede shine. The 112 Speed is particularly noteworthy. In the world of Pokémon, speed is king. Outspeeding your opponent often means you get the first hit, potentially incapacitating their Pokémon before it can even act. A Speed stat of 112 is well above average and allows Scolipede to outspeed a significant portion of the Pokémon roster, including many popular offensive threats.

The 95 Attack is respectable, allowing Scolipede to pack a punch. While not reaching the highest echelons of physical attackers, it's more than enough to threaten many Pokémon, especially when coupled with STAB (Same Type Attack Bonus) moves and potential offensive boosts. Its 85 Defense and 65 HP give it a decent physical bulk, allowing it to take a hit or two from physical attackers, further enhancing its ability to get off its attacks.

However, its low Special Attack (55) and Special Defense (65) indicate that Scolipede is a physical attacker and is vulnerable to special attackers. This specialization is actually a part of its strategic appeal and also a factor in how it can be countered, which is crucial for metagame balance.

Beyond the base stats, Scolipede’s typing – Bug/Poison – is another significant factor. This dual typing offers an interesting set of resistances and weaknesses:

  • Resistances: Fighting (x0.5), Ground (x0.5), Bug (x0.5), Grass (x0.5), Fairy (x0.5)
  • Weaknesses: Flying (x2), Psychic (x2), Fire (x2), Rock (x2)

The resistances to Fighting, Ground, Bug, Grass, and Fairy are quite valuable, as these are common offensive types. However, its four common weaknesses to Flying, Psychic, Fire, and Rock mean that certain types of Pokémon can pose a significant threat. This is a crucial point: Scolipede isn't invincible, but its strengths often outweigh its weaknesses in the hands of a skilled trainer.

Abilities: The Game-Changing Factor

Perhaps the most compelling reason for Scolipede's restricted status lies in its potent abilities. Pokémon abilities are passive effects that can dramatically alter the course of a battle, and Scolipede has access to some of the best.

1. Swarm: When Scolipede's HP is below 1/3rd of its maximum, its Bug-type moves are powered up by 50%. This is a classic ability that synergizes well with offensive Pokémon, especially those that can endure hits and still dish out damage. While useful, it’s often not the primary reason for its restrictions.

2. Poison Point: This ability has a 30% chance to badly poison the opponent when Scolipede makes contact with an attack. Badly poisoning (toxic status) causes damage to increase each turn, which can be incredibly potent and wear down opponents quickly. This adds an element of unpredictability and passive damage, which can be frustrating for opponents.

3. Speed Boost (Hidden Ability): This is the real game-changer. Speed Boost increases Scolipede's Speed stat by one stage at the end of each turn. This is an incredibly powerful offensive ability. Imagine a Scolipede that starts at 112 Speed and gets faster *every single turn*. It quickly becomes an insurmountable sweeper, outspeeding almost anything and dishing out devastating blows. This ability, more than any other, is the primary driver behind why Scolipede is often banned.

The combination of high base speed and the Speed Boost ability creates an exponential threat. A single turn to set up, or even just surviving the initial onslaught, can lead to a Scolipede that is too fast for any opponent to effectively counter. This leads to games that can end very quickly and often in a non-interactive manner, which is undesirable in competitive play.

Signature Moves and Movepool: The Tools of the Trade

A Pokémon's movepool is its arsenal, and Scolipede’s is surprisingly diverse, allowing it to function in multiple roles, though its offensive capabilities are generally preferred.

While Scolipede doesn't have a truly "signature" move in the vein of some legendary Pokémon, it has access to excellent STAB moves like Megahorn (Bug, 120 power, 85 accuracy) and Poison Jab (Poison, 80 power, 100 accuracy). Megahorn is a devastatingly powerful Bug-type move that can OHKO (one-hit knockout) many Pokémon that don't resist it. Poison Jab provides reliable damage and the potential for poison status, synergizing with its Poison Point ability.

Beyond its STABs, Scolipede's movepool includes valuable coverage and utility moves:

  • Swords Dance: This move raises Scolipede's Attack stat by two stages, turning its already respectable 95 Attack into a terrifying threat, especially when combined with Speed Boost.
  • Protect: Essential in doubles formats like VGC, Protect allows Scolipede to scout, stall for Speed Boost turns, or avoid a powerful incoming attack.
  • Sucker Punch: A dark-type priority move (power 70, accuracy 100) that attacks first if the target is about to use an attack. This is invaluable for dealing with faster threats that might outspeed Scolipede before Speed Boost takes full effect or for revenge killing.
  • Earthquake: A powerful Ground-type move that provides excellent coverage against Rock and Steel types that resist its STABs.
  • Rock Slide / Stone Edge: These Rock-type moves offer coverage against Flying-types, one of Scolipede's weaknesses.
  • Spikes / Toxic Spikes: Scolipede can also function as a hazard setter, laying down entry hazards to chip away at the opponent's team over time.

The sheer versatility of its movepool, allowing it to be both a fast sweeper with Swords Dance and Speed Boost, a revenge killer with Sucker Punch, a powerful offensive threat with its STABs, and even a hazard setter, makes it a difficult Pokémon to prepare for and counter effectively. This adaptability is a core reason why developers look closely at its legality.

The Metagame Impact: Why "Illegal" Becomes Necessary

The term "illegal" in Pokémon battling usually refers to a Pokémon being banned from specific formats or tiers. This isn't because the Pokémon itself is inherently "bad" or "wrong," but rather because its presence in that specific environment can be detrimental to the overall health and balance of the competitive scene.

1. Over-centralization: When a Pokémon is too powerful, players tend to build their entire teams around countering it or using it themselves. This leads to a lack of diversity in team compositions. If everyone is forced to run a specific answer to Scolipede, or if Scolipede is the go-to Pokémon for many players, the metagame becomes "centralized" around that Pokémon. This can make battles predictable and less engaging.

2. Speed Creep and Offensive Pressure: Scolipede, especially with Speed Boost, exemplifies "speed creep." As Pokémon with higher base speeds and abilities that boost speed are introduced, the overall speed tier of the metagame increases. A Pokémon like Scolipede can outspeed and OHKO many common threats before they can even act, demanding immediate, specific counters. This can make offensive battles very one-sided.

3. The "Unfun" Factor: Competitive Pokémon is about strategy, prediction, and player skill. When a Pokémon can win games primarily through its overwhelming stats and abilities, without requiring much complex decision-making from its user beyond setting it up, it can feel "unfun" for the opponent. Facing a Speed Boosted Scolipede that you can’t outspeed or reliably damage can lead to a feeling of helplessness, which is antithetical to the spirit of competitive play.

4. Tournament Tiering and Bans: In official formats like the Pokémon Video Game Championships (VGC) or Smogon tiers (used in online simulators like Pokémon Showdown), developers and community managers create rulesets and ban lists. These are designed to foster diverse and balanced gameplay. Pokémon that are deemed too dominant or disruptive are often placed in higher, more restricted tiers or outright banned from certain tournaments. Scolipede, particularly with its Speed Boost ability, has frequently found itself in such categories.

For instance, in VGC, while specific bans can vary by season and the introduction of new mechanics or restricted Pokémon, a Pokémon with Scolipede's offensive profile, especially if it proves consistently dominant in early testing or initial usage, would be a prime candidate for restriction. Smogon tiers, which are community-driven and use a more granular system of "tiers" (like OU, UU, RU, etc.), often have Scolipede placed in tiers where its power level is more manageable or in the higher tiers where it might be restricted due to its dominance.

Scolipede's Role in Different Competitive Formats

The "illegality" of Scolipede isn't a monolithic concept. It depends heavily on the specific format and the ruleset in place. Let's explore where Scolipede typically finds itself and why.

1. Singles Battles (e.g., Smogon OU - OverUsed)

In many singles formats, especially those that aim for a more balanced and diverse metagame (like Smogon's OU tier), Scolipede is often restricted or banned. This is primarily due to the aforementioned Speed Boost + Swords Dance combination. In a 6v6 singles battle, setting up a Swords Dance and then gaining speed boosts turn after turn can create a sweep that is incredibly difficult to stop once initiated, especially if the opponent doesn't have the correct offensive pressure or defensive switch-ins ready. Its ability to pivot with U-turn (though not a default move for Scolipede) can further exacerbate this by allowing it to scout and bring in its sweeper safely.

The presence of specific counters in OU is crucial. Pokémon like Zapdos, Celesteela, Skarmory, or certain offensive Pokémon with priority moves can check Scolipede. However, the sheer speed at which Scolipede can become unstoppable means that if these counters aren't brought in at the right time or if Scolipede has already gained too many boosts, the game can be over. Thus, for the sake of maintaining a diverse metagame where multiple strategies can succeed, Scolipede is often banned from OU.

2. Doubles Battles (e.g., VGC - Video Game Championships)

The VGC format is played in doubles (4v4 chosen from a team of 6). This environment is inherently different and can sometimes allow Pokémon that might be banned in singles to be viable, or vice-versa. Scolipede’s role in VGC is interesting. While its Speed Boost is still incredibly powerful, the doubles format introduces new dynamics.

  • Synergy with Partners: In VGC, Scolipede can be paired with Pokémon that can protect it, support it with speed control (like Tailwind or Trick Room if it's not the main sweeper), or dish out damage to break through opposing checks.
  • Intimidate and Fake Out: Pokémon with Intimidate can reduce Scolipede's Attack, and Pokémon with Fake Out can flinch Scolipede for a turn, preventing it from boosting its speed or attacking. This provides more immediate ways to disrupt Scolipede compared to singles.
  • Spread Moves: Opponents can use spread moves (like Rock Slide or Earthquake) that hit both of Scolipede's allies, potentially creating advantageous situations.
  • Item Clause and Restricted Pokémon: VGC often has clauses (like not allowing the same item on multiple Pokémon) and sometimes restricted legendary Pokémon. The power level of these restricted legendaries can overshadow even a powerful Pokémon like Scolipede, or Scolipede might be used to counter them.

However, even in VGC, a well-played Speed Boost Scolipede can be devastating. If it manages to get a turn of setup or protection, it can quickly snowball. Tournament organizers closely monitor VGC metagames, and if Scolipede proves to be too dominant or limits team diversity, it can be banned from specific seasons or events. The decision to allow or ban a Pokémon in VGC is often based on its overall impact on the metagame throughout a competitive season.

3. Lower Tiers and Restricted Formats

In lower tiers (like Smogon's UU, RU, NU, etc.), where Pokémon with lower base stats and less powerful abilities are typically found, Scolipede would almost certainly be considered too powerful and would be banned from the tier. Its Speed Boost and high base speed would make it an overwhelming threat against Pokémon that simply cannot match its offensive pressure or speed.

Conversely, there are formats that *allow* exceptionally powerful Pokémon, sometimes referred to as "Anything Goes" or "Ubers" tiers, often with specific restrictions on how many of the most broken Pokémon can be used. In such formats, Scolipede might be legal, but its effectiveness would be measured against other incredibly potent threats. For example, Smogon's Anything Goes (AG) tier often features Pokémon that are banned from even Ubers, and Scolipede might find a niche there, albeit one where it needs to be careful of the absolute top-tier threats.

Scolipede's Potential Role as a Hazard Setter

It's important to remember that Scolipede isn't *solely* about being a hyper-offensive sweeper. Its Bug/Poison typing and decent bulk allow it to function as a hazard setter, particularly in singles formats. The ability to set up Stealth Rock, Spikes, or Toxic Spikes can cripple opposing teams, wearing them down over time. This is a more strategic role that doesn't rely on direct sweeping.

Stealth Rock: Deals damage to incoming Pokémon based on their weakness to Rock-type moves. Essential for breaking Focus Sash and chipping away at common switch-ins.

Spikes: Damages Pokémon that switch in, with cumulative damage for multiple layers.

Toxic Spikes: Poisons opposing Pokémon that switch in. Can badly poison them if a Poison-type Pokémon switches in.

When Scolipede is used in this role, its Speed Boost becomes less of a direct offensive threat and more of a tool to ensure it can reliably set up hazards and then pivot out or continue to apply pressure. Even in this capacity, its Speed Boost can be problematic, as it can set up hazards more reliably and then potentially outspeed and threaten Pokémon that try to switch in to absorb them. However, compared to its sweeping potential, its hazard-setting capabilities are sometimes seen as more manageable, and it might be allowed in formats where its sweeping potential is banned.

The "Why Is Scolipede Illegal" FAQ: Addressing Common Questions

Let’s dive into some frequently asked questions that arise when discussing Scolipede's competitive viability and restrictions. These questions often stem from players who have experienced its power firsthand and are seeking a deeper understanding.

How does Scolipede's Speed Boost ability make it so problematic?

The Speed Boost ability is arguably the single most significant factor contributing to Scolipede's restricted status in many competitive formats. At the end of each turn, Scolipede's Speed stat increases by one stage. This means that even if it starts with a respectable 112 base Speed, after just one turn, its Speed becomes comparable to Pokémon with base stats in the 140s. After two turns, it surpasses even the fastest Pokémon like Regieleki. This rapid escalation of Speed means that Scolipede can quickly outspeed almost any opponent. In formats where setting up a move like Swords Dance is also possible, Scolipede becomes a terrifying sweeper. It can hit harder and faster with each passing turn, making it incredibly difficult to counter once it gets going. The challenge for opponents lies in predicting when Scolipede will set up and having the right Pokémon or strategy to immediately shut it down before it can gain momentum. If an opponent fails to do so, the battle can be effectively over in a matter of turns, leading to a non-interactive and frustrating experience.

Consider a scenario: Scolipede enters the battle. The opponent's Pokémon has a base Speed of 100. Scolipede has 112. Scolipede attacks first. At the end of the turn, Scolipede's Speed increases by one stage, effectively making it have 168 Speed (assuming the 112 is its base and we're talking about a hypothetical +1 stage). If the opponent's Pokémon had 130 Speed, Scolipede would still outspeed it after the boost. If Scolipede then uses Swords Dance, it becomes both incredibly fast and incredibly powerful. This exponential growth in threat level is what makes Speed Boost so game-breaking when not properly managed or balanced by the metagame.

What are the common strategies used by players who utilize Scolipede, and why do these strategies often lead to bans?

The most prevalent strategy revolves around leveraging Scolipede’s Speed Boost and its offensive capabilities. This typically involves:

  • Setup Sweeping: The primary strategy is to get Scolipede onto the battlefield and use Swords Dance to boost its Attack stat. While doing this, or immediately after, it aims to survive an attack or switch in safely. Once its Attack is boosted and Speed Boost starts taking effect, Scolipede becomes a potent sweeper capable of knocking out multiple opposing Pokémon. This often requires careful team support.
  • Pivot and Sweep: Scolipede can be brought in using a pivot move like U-turn (if available via TM or other means on a team with it) or by predicting an opponent's switch. Once in, it either attacks or, if the situation is favorable, uses Swords Dance to prepare for a sweep.
  • Hazard Control and Sweep: In some teams, Scolipede might be used to set up entry hazards like Spikes or Stealth Rock, then pivot out. However, its Speed Boost makes it capable of quickly becoming a sweeper after setting hazards, or it can be used as a primary offensive threat that also happens to carry hazard-setting moves.
  • Revenge Killing with Priority: While not its primary role, Scolipede can utilize Sucker Punch to revenge kill faster threats or Pokémon that have already been weakened. This adds an element of surprise and allows it to still contribute even if it hasn't had a chance to boost.

These strategies are often considered "broken" or "unfun" because they can lead to very predictable game states. If a player successfully executes a Swords Dance and begins to gain Speed Boosts, the opponent often has very few viable options to stop it without specific counter-play. This can lead to a scenario where the game is decided by whether or not the Scolipede user can set up, rather than through intricate tactical play throughout the battle. Developers and tournament organizers often ban such Pokémon to ensure that battles remain dynamic and engaging for all participants, promoting a wider variety of viable strategies and Pokémon.

Are there any formats where Scolipede is considered "legal" and balanced?

Yes, Scolipede can be legal and balanced in certain formats, but this often depends on specific rulesets and the overall power level of other Pokémon present. For instance:

  • Lower Tiers: In competitive tiers where Pokémon with lower base stats and fewer powerful abilities are prevalent (e.g., Smogon's RU, NU, or PU tiers), Scolipede's Speed Boost might still be powerful but not overwhelmingly so. The Pokémon in these tiers might not have the raw power or defensive capabilities to easily counter it, but they also don't have the same level of offensive pressure that would make Scolipede an automatic win.
  • Specific VGC Formats: As mentioned earlier, VGC is dynamic. If the metagame shifts or if specific restricted Pokémon are introduced that naturally counter Scolipede (or vice-versa), Scolipede might find a place. The core of VGC is its ever-evolving nature, and what is dominant one season might be manageable the next.
  • "Anything Goes" or Custom Formats: In formats that intentionally allow extremely powerful Pokémon, or in custom battle rulesets where players can define their own restrictions, Scolipede would naturally be legal. In these scenarios, its "legality" is a matter of player choice rather than developer-imposed bans.
  • Casual Playthroughs: In the main story mode of the games or in casual battles with friends, Scolipede is perfectly "legal" and a joy to use. The restrictions are almost exclusively for organized competitive environments where balance and diversity are paramount.

The key to Scolipede’s balance is often found in its counterplay. When Pokémon with strong offensive pressure, priority moves, status conditions, or excellent defensive typing are readily available and viable in a given format, Scolipede’s dominance can be checked. It’s all about the ecosystem. If the ecosystem allows for too many unchecked threats, a Pokémon like Scolipede can warp it.

What are Scolipede's primary weaknesses that can be exploited by opponents, even in formats where it's allowed?

Despite its considerable strengths, Scolipede does possess notable weaknesses that skilled opponents can exploit:

  • Typing Weaknesses: Its Bug/Poison typing leaves it vulnerable to Flying, Psychic, Fire, and Rock-type attacks. Pokémon that carry strong STAB moves of these types can threaten Scolipede significantly. For example, a powerful Flying-type move from a Pokémon like Zapdos or a strong Psychic-type move from a Pokémon like Alakazam can be devastating. Fire-type attacks from Volcarona or Rock-type attacks from Tyranitar can also be very effective.
  • Low Special Defense: While it has decent physical defense, Scolipede's Special Defense is only 65. This means that strong special attackers can often break through its defenses more easily than physical attackers. A well-placed special attack from a Pokémon like Latios or Gengar can take Scolipede out quickly.
  • Reliance on Setup: While Speed Boost is an amazing ability, Scolipede often needs time to set up its offensive potential, especially if it uses Swords Dance. If an opponent can predict this setup turn and switch into a Pokémon that resists Scolipede's attacks or has superior bulk, they can gain an advantage.
  • Vulnerability to Status Conditions: Like many Pokémon, Scolipede can be crippled by status conditions such as paralysis (which halves Speed, negating its Speed Boost advantage), burn (which halves its Attack), or sleep/freeze. While it can be immune to poison due to its typing, other status conditions can be detrimental.
  • Vulnerability to Priority Moves: While Scolipede's Speed Boost is powerful, it’s not always enough to outspeed priority moves like Sucker Punch or Aqua Jet if Scolipede is not yet significantly boosted or if the opponent predicts its switch-in.
  • Entry Hazard Vulnerability: As mentioned before, Scolipede can be a hazard setter, but it's also susceptible to them. Stealth Rock, in particular, does 25% of its HP on entry, which can significantly reduce its longevity and ability to sweep, especially if it has to switch in multiple times.

By understanding these weaknesses, players can build teams that include Pokémon capable of exploiting them, ensuring that even powerful Pokémon like Scolipede have viable counters within a well-balanced competitive environment.

Is Scolipede a Pokémon that new players should avoid using in competitive play due to its complexity or ban status?

For brand new players venturing into competitive Pokémon battling, Scolipede can be a bit of a double-edged sword. On one hand, its sheer power, especially with Speed Boost, can feel very rewarding when it works, leading to exciting victories. It can teach new players about the importance of speed and offensive pressure. However, the reasons for its bans and restrictions highlight a complexity that might be overwhelming for beginners.

Here’s a breakdown:

  • The Appeal: It's incredibly satisfying to see your Pokémon outspeed and defeat opponents. Scolipede offers that thrill readily.
  • The Drawback: Understanding *why* it’s banned and how to use it effectively requires a deeper grasp of metagame dynamics, prediction, and risk management. If a new player brings Scolipede into a format where it's banned, they'll be disappointed. If they use it in a format where it's legal but still too strong for their current understanding, they might not learn the nuances of team building and battling against a wider variety of threats.
  • Learning Curve: Learning to use Scolipede effectively often involves mastering prediction and knowing when to set up versus when to attack. This can be a steep learning curve. A new player might rely too heavily on its Speed Boost and struggle when facing opponents who have good counters or can disrupt its setup.

My Recommendation: I'd generally suggest that new players start with more straightforward Pokémon or archetypes that are less likely to be banned and have a clearer role on a team. Understanding fundamental concepts like defensive typing, offensive pressure, and basic speed control is crucial before diving into Pokémon that can warp the metagame. Once a player has a solid understanding of competitive Pokémon, then exploring Pokémon like Scolipede becomes a much more rewarding experience, as they can appreciate its strengths and weaknesses within the broader context of the game. It's not about avoiding it forever, but about building a foundational understanding first.

Conclusion: The Delicate Balance of Competitive Pokémon

The question of "Why is Scolipede illegal" ultimately boils down to the fundamental principles of competitive Pokémon design and balancing. It’s a testament to Scolipede's inherent power, particularly its Speed Boost ability, its solid offensive stats, and its versatile movepool that it frequently finds itself on restricted lists. Developers and community managers strive to create environments where a diverse array of Pokémon and strategies can thrive, and Pokémon that can dominate to the point of over-centralization or create non-interactive gameplay are carefully scrutinized.

Scolipede, with its potential to become an unstoppable sweeper, represents a significant challenge to this balance. Its "illegality" in many formats isn't a condemnation of the Pokémon itself, but rather a reflection of the complex ecosystem of competitive battling. It underscores the importance of careful tiering, ban lists, and constant evaluation to ensure that the game remains fun, strategic, and accessible for as many players as possible. While it may be restricted in some arenas, Scolipede remains a fascinating and potent Pokémon, a shining example of how a few well-designed attributes can make a creature a formidable force in the world of Pokémon.

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